Pack multiple PNG, JPG, or WebP frames into a single sprite sheet atlas. Drag your frames in, choose a layout, preview the animation, and export a game-ready PNG + JSON metadata file — all in the browser.
The Image to Sprite Sheet tool takes individual image files and arranges them into a single texture atlas — the standard format for sprite animation in game engines. This is the core Sprite Sheet Generator for walk cycles, attack animations, particle effects, and UI icon sheets.
How frames are arranged in the final sprite sheet atlas.
0 = auto
0 px
0 px
Middle / Center
on
off
off
Drag PNG, JPG, or WebP files into the browser. They'll be sorted by filename automatically.
Pick Grid/Horizontal/Vertical/Packed. Set columns, padding, trim, and extrude to taste.
Play the loop at your target FPS to verify the animation looks right before exporting.
Download PNG sprite sheet + TexturePacker JSON, or get everything in a ZIP file.